Description

People of Babylon were devoted to chance games and one of the most popular was a special
kind of roulette. Recently, some old Babylonian tablets were found. They described details of
the roulette game.
In modern terms, the rules of the game were as follows:
- RouletteˇŻs compartments had only six labels: -1, -2, -3, 1, 2, 3.
- The game was played by turns, during a day. Turns were numerated 0, 1, 2, ...
- Players could win or lose a multiple of the bet, a quantity of money that was constant
along the day.
- At turn t there was an amount of money Pt, called the pot.
- At the start, there was an initial amount of money P0 in the pot.
- P0 and the bet were positive numbers arbitrarily defined by the King.
- In a turn, a player turned the roulette. A player could not play more than once in a day.
Depending on the compartment where the ball came to rest, the player won (or lose, if
the value was negative) an amount wt = L * bet of money, where L corresponded to the
compartmentˇŻs label.
- The won money was taken from the pot (or put in it if the player lose), i.e. the value of
the pot in a given turn was determined by P(t+1) = Pt + wt.
- If as a result of the last rule Pt+1 was a negative number the winner won only the maximum
multiple of the bet that he could win without making a negative pot.
- If at some turn the pot was less than the bet, the game was ended for that day. If that
was not the case the game continued till sunset.
Beside the tablets that explained the rules some other tablets were found. These had lines
with three numbers. Archeologists conjecture that each of these lines were part of a kind of
accountability system for the game, where numbers represented, for a given day, the value of
the pot at the beginning, the bet and the value of the pot at the end.
For example, a line with the numbers
10000 1500 11500
could mean that there was only one turn where the player won with label 1. Another possibility
is that there were three turns with results 2, 1 and -2.
On the other hand, there were found other tablets with triplets of numbers that seem like the
above described that, however, cannot represent results of a game day. There is no hypothesis
of what they are.
Archeologists want to validate their hypothesis analyzing batches of tablets with triplets.
They want to estimate the number of people that played in a day. To begin, they want to
establish, for each triplet of numbers in a tablet that could represent a result of a game day,
the minimal number of players that played that day. In the above example the answer to this
question is 1. Tablets that cannot represent results should be identified. You are hired to help

Input

The input file contains several test cases, each one of them in a separate line. Each test case is
a triplet of non negative integers, indicating the initial pot, the bet and the final pot for a day.
Each of the input numbers is less than 108. The initial pot and the bet are greater than 0.
A line with a triplet of 0ˇŻs denotes the end of the input.

Output

Output texts for each input case are presented in the same order that input is read. For each
test case the answer must be a printed line.
If the test case cannot represent the result of a game day, the output line has the words No
accounting tablet. In other case, the printed answer is one positive integer number telling
the minimal number of players that could turn the roulette for the day corresponding to the
annotations.

10000 1000 22000
24 13 2
5100 700 200
54 16 158
360 6 72
25 10 5
0 0 0

Sample Output

4
No accounting tablet
3
No accounting tablet
16
1

Source

XX Maraton National 2006